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Game Development Diary #11 : Second Day Back

Published at
6/13/2024
Categories
gamedev
godot
godotengine
newbie
Author
Hizrawan Dwi Oka
Categories
4 categories in total
gamedev
open
godot
open
godotengine
open
newbie
open
Game Development Diary #11 : Second Day Back

13/06/2024 - Thursday

Today I will continue my GameDev.tv course. Here is what I’ve got from it:

Improved Aiming and Smoothing

Vertical camera motion and using interpolate_with to smooth the camera.

Custom Reticles

Learning how to use the _draw() virtual function and other draw functions to create custom 2D shapes for a reticle.

Advanced Jumping

Using projectile motion to make my jumping calculations more precise.

Making a prototyping sandbox

Using CSGShapes to fill out the play area and make a sandbox to test new features.

Introducing Navigation

I was introduced to the NavigationServer, regions, and agents for enemy AI and navigating 3D space.

Enemy Movement

Combining my navigation path and enemy movement script to make the enemy pursue the player.

That’s all for today. Thanks for reading my devlog.

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